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Online Game Interactivity Theory (Advances in Computer Graphics and Game Development Series)

by: Markus Freidl

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On-line Price: $71.95 (includes GST)

Hardcover & CD package 432

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You save: $18.00

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Retail Price: $89.95

Publisher: CHARLES RIVER MEDIA,01.10.02

Category: GAMES Level: B/I/A

ISBN: 1584502150
ISBN13: 9781584502159

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'Anyone who wants to be a designer or even a programmer of online games should read this book.'

--Richard S. Wright, Jr., Full Sail, Inc.


  Interactivity is one of the most important and distinguishable features of a game. Designing effective interactivity, however, can be a challenge for even the most experienced game developer. This is especially true in the design process of multiplayer online games, so it is critical that developers have a solid understanding of game design and interactivity. Online Game Interactivity Theory is about online game design--its concepts, techniques, and tools. It guides you through the design process for multiplayer online games, beginning with discussions of online game history, the differences between single-player games and online games, and how the various categories of online games affect design. The emphasis throughout the process is on interactivity--how to define it, how to cope with its complexity, and how to integrate it into your designs. Online Game Interactivity Theory defines interactivity on three different levels: player-to-computer, player-to-player, and player-to-game. By understanding the key factors of the three types of interactivity, you will gain insights into how a game's level of interactivity can influence its potential for success, and what you can do to improve it. Methods for applying interactivity to your online game designs are discussed, and techniques for 'designing' it into your games are provided. Details on multiplayer game design issues are also discussed along with guidelines and suggestions for integrating these issues into your games. These guidelines range from community design to the unique importance of a player's avatar. The book concludes with discussions of valuable tools and strategies that will help improve your workflow. Interviews with some of the most influential people in the computer game industry are also included, to provide insight into their thoughts on online games, the unique features of online game design, and various interpretations of interactivity.


  On the CD-ROM

Demos and Tryout Versions of Popular Programs including:

* 3D Games Studio/A5 Trial Version 5.12

-Conitec Corporation

* Alchemy Artist Pack

-Intrinsic Graphics

*AniMeter Tuner

-LIPSinc

* Atmosphere

- Adobe Systems, Inc.

* Auran Jet 1.0

-Auran

* Avatar Lab

- Curious Labs Incorporated

* Cluster-O-Matic 1.0

- DI-O-Matic Incorporated

* Conveyor and Eterna

-Quazal

* FaceGen Modeller 2.0

- Singular Inversions, Inc.

* gmax 1.1

-Discreet Logic

* Life Forms Studio 3.9

- Credo Interactive, Inc.

.* Director 8.5, Shockwave Studio, Flash MX

- Macromedia, Inc.

* Mimic

-LIPSinc

* Morph-O-Matic 1.02

- DI-O-Matic Incorporated

* Net-Z 2.5 Beta 1-Quazal

* Photoshop 6.0

- Adobe Systems, Inc.

* Poser Pro Pack

- Curious Labs Incorporated

* Visual Intercept Enterprise

- Elsinore Technologies, Inc.

* Vue d'Esprit 4

- e-on software, inc.

* Web Driver SDK 2.2 & Multiplayer Toolkit 1.0

- WildTangent, Inc.


  AUTHOR BIO

Markus Friedl is an experienced game designer who worked on 'Fighting Legends Online.' He received his masters in Communications and Media Design & Techniques in Austria and worked with the developer, neo Software Productions. He is also a contributor to Game Design Perspectives.


      SYSTEM REQUIREMENTS WINDOWS ONLY: Intel Pentium Processor (class III recommended), Microsoft Windows 98, Windows 98 Second Edition, Windows Millennium Edition, or Windows 2000, 128 MB RAM (192 MB recommended), Hard Drive / CD-ROM Drive, and a Video Display Card supporting 1024 x 768 x 16-bit color or greater. Individual