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Advanced 3ds Max 5 Modeling & Animating with CDROM

by: Kulagin, Boris

On-line Price: $14.95 (includes GST)

Paperback package 474

82%Off Retail Price

You save: $70.00

CLEARANCE Item - Special discount -limited stock
_____________________
N.Sydney : In Stock

Retail Price: $84.95

Publisher: ,01.04.03

Category: 3D GRAPHICS & ANIMATION Level: I/A

ISBN: 1931769168
ISBN13: 9781931769167

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From the Publisher


  This book contains a unique collection of advanced projects developed with 3ds max 5. It enables readers to realize the full power of the software and improve their skills with step-by-step instructions detailing how to build complex figures and full-motion animation. Addressed to both beginners and skilled users, this book takes the reader from modeling still life to animating photorealistic and fantasy characters in a variety of natural and artificial environments. The project-based lessons are independent from each other and can be studied in any order. Each lesson teaches users not only how to master basic techniques, but also how to create professional projects in 3ds max. Filled with valuable tips to avoid the most common mistakes, special attention is given to 3ds max 5 functions and techniques to improve the efficiency and productivity of 3D Graphics development.


          

Table of Contents

Acknowledgments 1


Introduction 3


About This Book 3


Target Readers 3


Doing the Lessons 4


System Requirements 5


Terminology 6


Presets 8


Exclusions 8


Other Sources 9


What Is on the CD-ROM 9


A Little Advice 9


A Small Digression 10

Project I A Lunar Expedition 11

Lesson 1 The Script 13

Lesson 2 Spaceship Modeling 17


Spaceship Geometry Creation 18


Material Creation and Assignment 33

Lesson 3 Modeling the Lunar Module and Rover 54


Living Area Modeling 56


Propulsion Module Modeling 65


Modeling and Adjusting the Landing Props 74


Material Creation and Assignment 92


Lunar Rover Modeling 102

Lesson 4 Modeling and Animating an Astronaut 107


Astronaut Modeling 107


Mapping Coordinates 120


Skeleton Creation and Adjustment 129


Linking the Skeleton with the Model 144


Character Animation 156


Final Adjustment of the Astronaut 164

Lesson 5 Modeling Space and Animating the Flight of the Spaceship 167


Modeling Space 168


Spaceship Flight Animation 172


Camera Tracking 177


Creating and Assigning Materials and Effects 179


Final Assembly of the Scene 194

Lesson 6 Modeling and Animating the Landing on the Moon 196


Approach of the Lunar Module to the Moon 196


Landing on the Moon 206

Lesson 7 Animating the Astronaut and Lunar Rover 240


Animating the Astronaut 240


Animating the Motion of the Rover 251

Lesson 8 Rendering the Scene and Assembling the Movie 257


Rendering Parameters 257


Batch Rendering 269


Assembling the Movie Using the Video Post Module 273

Project II A Living Room 275

Lesson 9 Modeling the Living Room 277


Room Modeling 277


Modeling the Window Frames and Door 292


Modeling Soft Furniture 294


Curtain Modeling 301


Assembling the Scene 304

Lesson 10 Daylight Adjustment 312


Adjusting Daylight without Using the Global Illumination System 312


Adjusting Daylight Using the Global Illumination System 316


Artificial Lighting 329

Lesson 11 Global Lighting Materials 331


Additional Lessons 349

Lesson 12 Navigation in 3ds max Viewports, Object Manipulations, and Special Features 351


Customizing the Viewport Layout 351


Selecting the View in the Viewport 354


Moving the Viewport Display 355


Rotating the Views in the Viewports 356


Zooming Viewport Views 356


Additional Navigation Commands 357


Selecting Objects 357


Moving, Rotating, and Scaling Objects 358


Working with Numeric Parameters 361


Manipulators 362

Lesson 13 Coordinates, Transform Centers, Alignment, and Snaps 364


Coordinate Systems 364


Transform Centers 368


Alignment 370


Snaps 373

Lesson 14 Texture Creation 375


Transparent Textures with Vector Graphics Editors 375


Transparent Textures Using Layer Support 377


Seamless Tiling Textures 379


Spherical Textures 381


Animated Texture Loops 384

Lesson 15 Modeling a Car Body Using a Sketch 386


Preparing Projections 386


Two Methods of Using a Sketch 389


Modeling the Car Body 393


Creating Materials 398


Editing the Texture Mapping Coordinates 401

Lesson 16 Modeling a Human Head 405

Lesson 17 Modeling Lightning and an Electric Discharge 413


Modeling Lightning 413


Modeling an Electric Discharge 420

Lesson 18 Modeling a Soccer Ball 422

Lesson 19 Using 3ds max with Other Autodesk and Discreet Packages 425


Discreet Combustion 425


Autodesk VIZ 428


Discreet Plasma 429


Discreet Gmax 430

Lesson 20 3ds max and Landscape Generators 432


Corel Bryce 5 and E-on Vue D'Esprit 4 432


3D Nature World Construction Set 5 436


Digital Element Animatek World Builder 3 438

Lesson 21 Useful Add-Ons 439


Mesh Tools 440


Domelight 441


Combustion Stuff 443


Painter Modifier 446


SimCloth 446


Unwrap Object Texture 448


f-Edge 449


Surface Blur 451


Internet Resources for Scripts and Plug-Ins 452


Appendixes 453

Appendix A Brief 3D Graphics Glossary 455


General Concepts 455


Modeling 456


Materials 458


Animation 459


Rendering 459

Appendix B Main Keyboard Shortcuts 460

Appendix C Internet Resources 467

Appendix D About the Companion CD-ROM 468


System Requirements 468


Index 469