PRESCRIBED TEXT FOR:
AT ANU, SEMESTER 2 2010
This book introduces programmers to objects at a gradual pace. The syntax boxes are revised to show typical code examples rather than abstract notation. This includes optional example modules using Alice and Greenfoot. The examples feature annotations with dos and don'ts along with cross references to more detailed explanations in the text. New tables show a large number of typical and cautionary examples. New programming and review problems are also presented that ensure a broad coverage of topics. In addition, Java 7 features are included to provide programmers with the most up-to-date information.
Chapter 1 Introduction.
Chapter 2 Using Objects.
Chapter 3 Implementing Classes.
Chapter 4 Fundamental Data Types.
Chapter 5 Decisions.
Chapter 6 Iteration.
Chapter 7 Arrays and Array Lists.
Chapter 8 Designing Classes.
Chapter 9 Interfaces and Polymorphism.
Chapter 10 Inheritance.
Chapter 11 Input/Output and Exception Handling.
Chapter 12 Object-Oriented Design.
Chapter 13 Recursion.
Chapter 14 Sorting and Searching.
Chapter 15 An Introduction to Data Structures.
Chapter 16 Advanced Data Structures.
Chapter 17 Generic Programming.
Chapter 18 Graphical User Interfaces (Advanced).
Chapter 19 Streams and Binary Input/Output (Advanced).
Chapter 20 Multithreading (Advanced).
Chapter 21 Internet Networking (Advanced).
Chapter 22 Relational Databases (Advanced).
Chapter 23 XML (Advanced).
Chapter 24 WEB Applications (Advanced).
Appendix A The Basic Latin and Latin-1 Subsets of Unicode.
Appendix B Java Operator Summary.
Appendix C Java Reserved Word Summary.
Appendix D The Java Library.
Appendix E Java Syntax Summary.
Appendix F HTML Summary.
Appendix G Tool Summary.
Appendix H JAVADOC Summary.
Appendix I Number Systems.
Appendix J Bit and Shift Operators.
Appendix K UML Summary.
Appendix L Java Language Coding Guidelines.
Alphabetical List of Syntax Boxes.
New to This Edition:
* The LabRat software has been refocused on helping students PRACTICE programming.
* More "scaffolding" for beginning programmers who learn by example or who need help tackling a problem: How To sections walk thru the steps to solving a problem; Worked Examples apply these steps to motivational examples (such as credit card processing); labs and online code-completion problems allow students to tackle larger tasks by breaking them into smaller steps.
Starting in Chapter 1, pseudocode is used to define the solution algorithm before coding begins.
More features for the non-linear reader: Example Tables present a variety of uses and special cases in a compact format. Common Errors, Tips, and Special Topics make it easy to refer back to these topics when solving problems.
Annotated Syntax Boxes call out features of typical example code to draw student attention to the key elements of the syntax. Additional annotations point out special cases, common errors, and good practice associated with the syntax.
Each chapter has been revised to focus each section on a specific Learning Objective. Sections have been shortened to present the concepts and syntax and how they are applied. These learning objectives also organize the chapter summary to help students assess their progress.
Early chapters have been thoroughly revised to provide more examples and concrete analogies.
More ways to encourage students to get started: WileyPLUS provides a variety of Online Exercises that can be assigned for practice and self-study: Code Completion Questions, Lab Exercises, Skill-Oriented multiple choice questions, Programming Exercises in LabRat, and more