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ISBN:(ISBN10 or ISBN13)
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Category:GAMES

Matches 551-600 of 601 titles found

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551. Playing Winning Chess, New Edition
Author : Seirawan, Yasser; Silman
Published : DEC-99 by MICROSOFT PRESS
Package : 222pp Paperback

Online price: $35.95
20% Off the RRP of $44.95

OUT OF PRINT...must be sought from extended supplier network...

An introduction to the moves, strategies, and philosophy of chess from one of the world's top chess players
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552. Winning Chess Brilliances (new edition) - A scintillating move-by-move account of the best chess games of the last 25 years, played by the world's greatest grandmasters
Author : Seirawan, Yasser
Published : DEC-99 by MICROSOFT PRESS
Package : 255pp Paperback

Online price: $30.45
20% Off the RRP of $38.45

OUT OF PRINT...must be sought from extended supplier network...

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553. Winning Chess Tactics (new edition)
Author : Seirawan, Yasser; Silman
Published : DEC-99 by MICROSOFT PRESS
Package : 255pp Paperback

Online price: $30.45
20% Off the RRP of $38.45

Usually ships within 4 - 6 weeks. Price/availability/options for all orders placed will be confirmed by reply email before processing.

Tactics and Combination, compiled and explained by on eo fht e world's top chess players
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554. Winning Chess Strategies - Proven principles from one of the world's top chess players (new edition)
Author : Seirawan, Yasser
Published : DEC-99 by MICROSOFT PRESS
Package : 257pp Paperback

Online price: $30.45
20% Off the RRP of $38.45

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555. Winning Chess Openings (new edition)
Author : Seirawan, Yasser
Published : DEC-99 by MICROSOFT PRESS
Package : 258pp Paperback

Online price: $30.45
20% Off the RRP of $38.45

OUT OF PRINT...must be sought from extended supplier network...

An Introduction to the moves, strategies, and philosophy of chess openings from one of the world's top chess players
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556. Winning Chess Brilliances
Author : Seirawan
Published : Jan-99 by MICROSOFT PRESS
Package : 257pp Paperback

Online price: $30.45
20% Off the RRP of $38.45

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557. Winning Chess Strategies, New edition
Author : Seirawan; Silman
Published : Feb-99 by MICROSOFT PRESS

Online price: $30.45
20% Off the RRP of $38.45

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558. Playing Winning Chess, 2nd Edition
Author : Seirawan; Silman
Published : 1997 by MICROSOFT PRESS
Package : 222pp Paperback

Online price: $30.45
20% Off the RRP of $38.45

This is an old edition. There is a new edition of this book available. In many cases publishers substitute to newer editions automatically... Only order if you require this exact edition.

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559. Microsoft Age of Empires: Inside Moves, Revised and Expanded Edition (Covers Both Age of Empires and Rise of Rome Expansion Pack)
Author : Kent
Published : Nov-98 by MICROSOFT PRESS
Package : 269pp Paperback

Online price: $31.95
20% Off the RRP of $39.95

OUT OF PRINT...must be sought from extended supplier network...

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560. Microsoft Flight Simulator 2000- Professional Edition
Author : Farkas
Published : DEC-99 by MICROSOFT PRESS
Package : 271pp Paperback

Online price: $30.45
20% Off the RRP of $38.45

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561. Winning Chess Openings (Please refer to 0735609152)
Author : Seirawan
Published : Dec-98 by MICROSOFT PRESS
Package : 257pp Paperback

Online price: $30.45
20% Off the RRP of $38.45

This is an old edition. There is a new edition of this book available. In many cases publishers substitute to newer editions automatically... Only order if you require this exact edition.

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562. Microsoft Age of Empires II - Inside Moves
Author : Walker, Mark H.
Published : Sep-99 by MICROSOFT PRESS
Package : 257pp Paperback

Online price: $37.95
20% Off the RRP of $47.95

OUT OF PRINT...must be sought from extended supplier network...

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563. Game Theory: Analysis of Conflict
Author : Roger B. Myerson
Published : 1997/09/30 by
Package : 584pp Paperback

Online price: $69.00
22% Off the RRP of $88.00

Usually ships in 1 - 2 weeks.

Eminently suited to classroom use as well as individual study, Roger Myerson's introductory text provides a clear and thorough examination of the models, solution concepts, results, and methodological principles of noncooperative and cooperative game theory. Myerson introduces, clarifies, and synthesizes the extraordinary advances made in the subject over the past fifteen years, presents an ...
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564. Managed DirectX 9 Kick Start: Graphics and Game Programming
Author : Tom Miller
Published : 2003/10/30 by SAMS
Package : 432pp Paperback w/ CD

Online price: $47.95
20% Off the RRP of $59.95

TBA.

Author Bio Tom Miller is the development lead for Managed DirectX, as well as the designer of the API. He has worked on the DirectX team for the last four years, including the SDK team writing samples, as well as the DirectX for Visual Basic team. Previously at Microsoft, he worked on the Visual Basic and Office teams.
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565. Sams Teach Yourself Game Programming in 24 Hours
Author : Michael Morrison
Published : Oct-02 by SAMS
Package : 528pp Paperback

Online price: $39.95
20% Off the RRP of $49.95

Usually ships within 4 - 6 weeks. Price/availability/options for all orders placed will be confirmed by reply email before processing.

Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music. A fully functional game ...
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566. Tricks of the Windows Game Programming Gurus - 2nd Edition
Author : Andre LaMothe
Published : June 2002 by SAMS
Package : 1088pp Paperback w/ CD

Online price: $0.00
0% Off the RRP of $0.00

OUT OF PRINT...must be sought from extended supplier network...

THIS ITEM IS OUT OF PRINT. PLEASE CONTACT CUSTOMER SERVICE FOR AVAILABILITY OF THIS ITEM. Author Bio Andrè LaMothe (a.k.a. Lord Necron) has been programming for over 24 years and holds degrees in mathematics, computer science, and electrical engineering. He has written numerous articles on the subjects of graphics, game programming, and artificial intelligence. He is the author of Tricks of ...
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567. Micro Java Game Development
Author : David Fox, Roman Verhosek
Published : 18-Apr-02 by
Package : 576pp Paperback

Online price: $84.95
20% Off the RRP of $105.95

TBA.

Author Bio David Fox works for Next Game, Inc., creating Web and wirelessmultiplayer games. Prior to that, his design and development credits includeMichael Crichton's 'Westworld 2000,' Fox Interactive's'X-Files: Unauthorized Access,' and PlayLink's real-time strategy'Citizen 01.' He is the author of several best-selling books aboutInternet technologies, and his writing frequently appears in ...
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568. Real-time Interactive 3D Games: Creating 3D Games in Macromedia Director 8.5 Shockwave Studio
Author : Allen Partridge
Published : 2001/11/22 by SAMS
Package : 624pp Paperback

Online price: $101.95
20% Off the RRP of $127.95

COMING SOON. Pre-order your copy now!

Author Bio Dr. Allen Partridge, an award-winning designer and playwright, has been working with Macromedia Director since 1995. As head of Insight Interactive, an online game development company, Dr. Partridge's game and interactive CD-ROM credits include Art Car Crazy, Word Wacky, Camp Scamp, and Virtual Silly Puttie. He is also the founder of the recently created Director-3D.com, the first ...
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569. Teach Yourself Game Programming with Visual Basic in 21 Days
Author : Clayton Walnum
Published : Dec-2000 by SAMS
Package : 696pp Paperback w/ CD

Online price: $67.95
20% Off the RRP of $84.95

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Table of Contents Introduction. What Should You Already Know about Programming? What Hardware and Software Do You Need? Conventions Used in This Book. Let the Games Begin! WEEK 1. AT A GLANCE. Day 1. The Art of Game Programming. Complex, But Not Too Complex. The Hidden Benefits of Programming Games. Why Use Visual Basic? Types of Games Best Suited to Visual Basic. Games ...
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570. Game Programming Starter Kit 2.0
Author : Macmillan Digital Publishing
Published : Jan-98 by SAMS

Online price: $61.95
20% Off the RRP of $76.95

This is an old edition. There is a new edition of this book available. In many cases publishers substitute to newer editions automatically... Only order if you require this exact edition.

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571. INSTANT DOOM LEVELS -LEVEL MASTER II FOR DOOM, DOOM II, HERETIC, HEXEN
Author : SSI
Published : Dec-96 by SAMS

Online price: $17.95
20% Off the RRP of $21.95

Usually ships within 4 - 6 weeks. Price/availability/options for all orders placed will be confirmed by reply email before processing.

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572. GAME PROGRAMMING STARTER KIT
Author : Simon & Schuster Interactive
Published : Jun-95 by SIMON & SCHUSTER

Online price: $105.95
20% Off the RRP of $131.95

This is an old edition. There is a new edition of this book available. In many cases publishers substitute to newer editions automatically... Only order if you require this exact edition.

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573. MORE TRICKS OF THE GAME PROGRAMMING GURUS
Author : SAMS
Published : Jul-95 by SAMS

Online price: $69.95
20% Off the RRP of $87.95

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574. Teach Yourself Game Programming in 21 Days: With CDROM -
Author : LaMothe, Andre
Published : Oct-94 by SAMS

Online price: $57.45
20% Off the RRP of $71.45

OUT OF PRINT...must be sought from extended supplier network...

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575. TRICKS OF THE GAME PROGRAMMING GURUS
Author : ALLEN & LAMOTHE
Published : Jul-94 by SAMS

Online price: $61.95
20% Off the RRP of $76.95

OUT OF PRINT...must be sought from extended supplier network...

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576. AI for Game Developers
Author : David M. Bourg, Glenn Seeman
Published : 2004/07/30 by O'REILLY
Package : 400pp Paperback

Online price: $52.95
20% Off the RRP of $65.95

Usually ships within 3-5 business days. All orders will be confirmed by reply email prior to charging.

Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, ...
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577. Physics for Game Developers
Author : David M. Bourg
Published : Nov-2001 by O'REILLY
Package : 317pp Paperback

Online price: $52.95
20% Off the RRP of $65.95

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Full Description Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game Developers serves as the starting ...
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578. Computer Fun For Everyone: Great Things to do and make with any computer
Author : Saltveit
Published : OCT-98 by Wiley

Online price: $34.95
18% Off the RRP of $41.95

OUT OF PRINT...must be sought from extended supplier network...

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579. DEVELOPING GAMES FOR OS/2 WARP
Author : WEAVER
Published : cancelled by Wiley

Online price: $81.95
18% Off the RRP of $98.95

Publication Cancelled. Not available

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580. Netwarriors in C++ for the MAC: Creating 3D Games on the Macintosh (S/C)
Author : Shere
Published : SEP-96 by Wiley

Online price: $72.95
18% Off the RRP of $87.95

Publication Cancelled. Not available

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581. BUILDING A 3D GAME ENGINE IN C++
Author : HOOK
Published : JUL-95 by Wiley

Online price: $63.95
18% Off the RRP of $76.95

Usually ships within 3-4 business days.

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582. PLAYING WAR GAMES IN THE INTERNET
Author : SHAH
Published : 1996 by Wiley

Online price: $30.35
18% Off the RRP of $37.35

Usually ships within 3-4 business days.

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583. Supercade: A Visual History of the Videogame Age 1971-1984
Author : Van Burnham
Published : 2003/10/01 by MIT PRESS
Package : 448pp Paperback

Online price: $76.00
22% Off the RRP of $97.00

Usually ships in 1 - 2 weeks.

It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon--more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems. From the first ...
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584. Rules of Play: Game Design Fundamentals
Author : Salen, Katie
Published : 2003/10/26 by MIT PRESS
Package : 225pp Paperback

Online price: $101.00
22% Off the RRP of $129.00

Usually ships in 1 - 2 weeks.

As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game ...
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585. Game Theory
Author : Drew Fudenberg and Jean Tirole
Published : 1991/08/29 by MIT PRESS
Package : 603pp Hardcover

Online price: $149.00
22% Off the RRP of $191.00

Usually ships in 1 - 2 weeks.

'Fudenberg and Tirole's text will have an immediate and important impact on the way game theory is taught at the graduate level. Not only does it cover most of the central topics in noncooperative game theory, it is as up-to-date and complete as a book in this area could hope to be.' -- Charles Wilson, Professor of Economics, New York University This advanced text introduces the principles ...
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586. Creative Projects with LEGO Mindstorms
Author : Benjamin Erwin
Published : Apr-2001 by
Package : 336pp Paperback w/ CD

Online price: $39.95
20% Off the RRP of $49.95

TBA.

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587. 3D Computer Games Technology: Volume I: Real-Time Rendering and Software
Author : Alan Watt, University of Sheffield, United Kingdom Fabio Policarpo, Paralelo Computacao, Rio de Janeiro
Published : Nov-2000 by
Package : 800pp

Online price: $157.62
13% Off the RRP of $180.62

Usually ships within 4 - 6 weeks. Price/availability/options for all orders placed will be confirmed by reply email before processing.

Description This is the first academic games programming book/CD package that is expressly written for new degree courses in 3D-games programming. Authors Watt and Policarpo introduce the theory behind the designof computer games and detail advanced techniques used in the industry, such as: physically based animation; advanced scene management; pre-calculation techniques/image-based rendering; ...
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588. Adding Intelligence to Computer Games
Author : Stout
Published : cancelled by

Online price: $42.85
20% Off the RRP of $53.85

Publication Cancelled. Not available

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589. Chris Crawford on Game Design
Author : Chris Crawford
Published : 2003/06/18 by NEW RIDERS
Package : 496pp Paperback

Online price: $51.95
20% Off the RRP of $64.95

Usually ships within 4 - 6 weeks. Price/availability/options for all orders placed will be confirmed by reply email before processing.

Author Bio Chris Crawford started his career with the top name in the industry, Atari, in 1979 where he worked under Alan Kay as a manager of games research. He has published 14 computer games and 5 books, including the cult publication 'The Art of Computer Game Design.' Chris founded the Game Developers Conference (GDC) and chaired the conference for many years. Since 1991 he has been ...
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590. Core Techniques and Algorithms in Game Programming
Author : Daniel Sanchez-Crespo
Published : 2003/09/11 by PRENTICE HALL PTR
Package : 888pp Paperback

Online price: $63.95
20% Off the RRP of $79.95

OUT OF PRINT...must be sought from extended supplier network... _____________________ N.Sydney : On Order (reserve your copy)

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel ...
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591. Kings Quest Companion Games 1-4
Author : Spear
Published : by MCGRAW-HILL

Online price: $33.95
20% Off the RRP of $42.95

Usually ships within 3-5 business days.

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592. THE OFFICIAL ROCKET SCIENCE GUIDE TO LOADSTAR: THE LEGEND OF TULLY BODINE
Author : TRIMBLE
Published : MAR-96 by MCGRAW-HILL
Package : 213pp Paperback

Online price: $33.95
20% Off the RRP of $42.95

Usually ships within 3-5 business days.

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593. High Score! Second (2nd) Edition
Author : Rusel DeMaria; Johnny Wilson
Published : 2003/12/18 by MCGRAW-HILL
Package : 400pp Paperback

Online price: $33.95
20% Off the RRP of $41.95

Usually ships within 3-5 business days.

Description In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders, Pac-Man, Centipede, Donkey Kong, Asteroids, SimCity, Quake, Myst, Tomb Raider, and more. This is the inside scoop on the history, successes, tricks, and even failures of the entire ...
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594. Everquest Companion: The Inside Story
Author : Robert Marks
Published : 2003/09/01 by
Package : 224pp Paperback

Online price: $35.95
20% Off the RRP of $44.95

Usually ships within 3-5 business days.

Description Back to top Take a fascinating look at the EverQuest game itself, the worldwide following that has grown around it, and the phenomenon of Massively Multiplayer Online Role-Playing Games (MMORPGs). Beyond merely dealing with strategies for winning the game, this book offers a glimpse inside the game, offering a chance to understand the history and some of the underlying ...
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595. Ultimate Game Design Building Game Worlds
Author : Tom Meigs
Published : May-2003 by
Package : 368pp Paperback

Online price: $47.95
31% Off the RRP of $69.95

Usually ships within 3-5 business days.

Contents 1: Previsualization 2: Level Planning and Building 3: Lighting, Texturing, Particles, Effects, and Audio 4: Actors, Props, Items, and Camera Details 5: Design by Genre 6: Scripting Action Events 7: Quality Assurance and Play-Test Feedback 8: Design Considerations for Massively Multiplayer Online Games 9: Cell Phones and Wireless Gaming 10: Getting Started in Game Development ...
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596. Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic
Author : Brad King, John Borland
Published : 2003/08/19 by
Package : 288pp Hardcover

Online price: $35.95
20% Off the RRP of $44.95

Usually ships within 3-5 business days.

Description Enter the quiet living rooms and cacophonous gaming environs of gaming kingpins like Richard Garriott and John Carmack, who invented games such as Quake and DOOM. Learn about gamers who make their living by winning gaming tournaments, and secrets of devoted gamers who practically live at LAN parties and gaming conventions. : Together 2: Machines at Play 3: Building ...
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597. Xbox: Blow the Lid Off!
Author : UNDERDAHL
Published : 2002/10/10 by MCGRAW-HILL

Online price: $21.95
20% Off the RRP of $27.95

Usually ships within 3-5 business days.

Editorial Reviews Synopsis Microsoft's X-box is one of the leading games consoles on the market. This book provides information, tips, secrets and advice to expand boxes, enhance performance and maximize to gaming performance using the X-box. Achieve a whole new level of game play with this tell-all hardware guide. You'll learn how to network your X-box and challenge your friends online, and ...
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598. PS2: BLOW THE LID OFF!
Author : Brian Underdahl
Published : 2004/04/30 by MCGRAW-HILL

Online price: $21.95
20% Off the RRP of $27.95

Usually ships within 3-5 business days.

From the Inside Flap Get Your Game On! Maximize your PS2 with this mind-blowing guide. Author Brian Underdahl reveals the secrets that unlock the full potential of your game console. Learn all about PS2 specs and networking capabilities--as well as cables, controllers, enhancements, memory cards, games, cheat hardware, and more. Plus--informative sidebars and trivia throughout enhance your ...
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599. Break Into The Game Industry: How to Get A Job Making Video Games
Author : Ernest Adams t
Published : May-2003 by
Package : 352pp Paperback

Online price: $34.95
31% Off the RRP of $49.95

Usually ships within 3-5 business days.

Contents 1: A Brief History of Interactive Entertainment 2: A World of Games 3: How the Game Industry Functions 4: Inside the Fun Factory 5: Preparing to Be a Game Developer 6: Skills and Careers in the Game Industry 7: How to Get a Job 8: Legal Issues for Creative People 9: The Future of Game Development A: Educational Institutions B: IGDA Curriculum Framework C: Jobhunting ...
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600. The Extreme Gamer's PC A Gamer's Guide To Ultimate PC Performance
Author : Loyd Case
Published : Oct-02 by MCGRAW-HILL
Package : 303pp Paperback

Online price: $29.95
20% Off the RRP of $37.95

Usually ships within 3-5 business days.

Turbocharge your game play with help from this one-of-a-kind guide. Filled with tweaks for Windows, in-game tips, and ways to improve PC performance, this book will show you how to step up video, sound, and storage features in a matter of minutes and be on your way to the ultimate gaming experience. Back Cover Your guide to creating the perfect gaming PC Turn your PC into a hot-rod ...
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